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Sheepshaver stuck fullscreen
Sheepshaver stuck fullscreen









  1. Sheepshaver stuck fullscreen how to#
  2. Sheepshaver stuck fullscreen software#
  3. Sheepshaver stuck fullscreen Pc#

$ i386-aros-gcc -O2 -I /usr/local/i386-aros/sys-include/sdl -c shortcut.c Screen.c:274: warning: assignment makes integer from pointer without a cast Screen.c: In function `draw_control_panel’: $ i386-aros-gcc -O2 -I /usr/local/i386-aros/sys-include/sdl -c screen.c $ i386-aros-gcc -O2 -I /usr/local/i386-aros/sys-include/sdl -c main.c $ i386-aros-gcc -O2 -I /usr/local/i386-aros/sys-include/sdl -c keymap.c $ i386-aros-gcc -O2 -I /usr/local/i386-aros/sys-include/sdl -c input.c $ i386-aros-gcc -O2 -I /usr/local/i386-aros/sys-include/sdl -c hostcall.c $ i386-aros-gcc -O2 -I /usr/local/i386-aros/sys-include/sdl -c audio.cĪudio.c:334: warning: passing arg 5 ofSDL_LoadWAV_RW’ from incompatible pointer type Gcc -O2 -g -Wall output.o output_c.o output_i386.o as68k.o dict.o -o as68k Output_i386.c:1474: warning: ‘out_reg’ might be used uninitialized in this functionĪs68k.c:663: warning: ‘size’ might be used uninitialized in this functionĪs68k.c:671: warning: ‘coutput_label’ might be used uninitialized in this function Output_i386.c:1474: warning: ‘reg3’ might be used uninitialized in this function

sheepshaver stuck fullscreen

Output_i386.c:1373: warning: 'out_reg' might be used uninitialized in this function usr/include/ctype.h:35:1: warning: this is the location of the previous definition Gcc -O2 -g -Wall -c -o output_i386.o output_i386.c Gcc -O2 -g -Wall -c -o output_c.o output_c.c At any rate, I did this to compile my SDL 2d version of FrontierGL:

Sheepshaver stuck fullscreen how to#

I’m not sure how to build stripped files, but I suspect it’s out there somewhere. Once you are ready you should be able to build files with I did have to find all the ‘exe’ files and make sure they were chmoded +x as the compiler would not run ( chmod +x /usr/local/bin/ exe /usr/local/i386-aros/bin/ /usr/local/lib/gcc-lib/i386-aros/3.3.1/*exe ). I downloaded and unpacked the following files into my cygwin installation:Īnd the SDL include directory from cygwin. I’m not sure if cygwin installs on Vista, let alone Vista 64, however I do suspect it MAY have issues… I keep my dev stuff in a VM so I can move it around without losing my settings.

Sheepshaver stuck fullscreen Pc#

I have cygwin installed in a Windows 2000 VM I use with Virtual PC 2007. While there is now a native GCC for AROS it cannot compile the assembly listing from GLFrontier. Now for the fun part of building an AROS version.

sheepshaver stuck fullscreen

I built the first pass on MinGW, and got frame rates of upwards of 1000 on Vista 64! So I took the first step, and I trimmed out the OpenGL support from Tom’s fix of Frontier, so it’s completely SDL 2d friendly, and cross compiled it to AROS. What if I were to remove all the OpenGL calls from GLFrontier, and ran it as a strictly 2d app on AROS? There is a port to the Amd64 undergoing right now. It currently will either run hosted on Linux/NetBSD or natively on the i386. At any rate, Aaron Digulla knuckled down, and start to write a bug for bug clone of AmigaDOS 3.1 in C to run on the IBM PC. Sadly there was lots of in fighting, a tradition of the news group where some people get too tied into little details and let little things (like the rise of Microsoft Windows) pass them by. Once it became clear that Commodore was going to die, and that AmigaDOS and the Amiga were lost a few brave people decided that they had to take matters into their own hands.

Sheepshaver stuck fullscreen software#

While there are a few emulation alternatives for running the old m68000 software on all kinds of machines, I’m going to talk about AROS today.ĪROS is to AmigaDOS what Wine is to Windows. It took me a few years to save up to buy my very own Amiga 500, and once I was ready I didn’t have enough money for a bus ride home, so I walked the FIVE miles home toting my Amiga! I was so happy to say the least!! (At least it was summer, it was flat, and there weren’t any tropical waves/hurricanes around…) His Amiga 2000 could do all kinds of neat things, from talk, run IBM XT software at 100% speed via a “bridge board”, not to mention play super snazzy games. To say there was a gulf between the 8 bit machine, and the quasi 32/16 bit machine would be a massive understatement.

sheepshaver stuck fullscreen

The 64 was cool, but I was simply blown away by the Amiga. While I was busy fiddling with my Commodore 64, a friend of mine got an Amiga in high school.











Sheepshaver stuck fullscreen